Rasna’s Chhota Bheem Quiz Game: A Scan, Play & Win Advergame

A QR-enabled web quiz game that turned every Rasna pack into a doorway to a multilingual Chhota Bheem trivia challenge.

Client
Rasna
Project
Chhota Bheem Quiz Game, Scan Play & Win Campaign
Category
Advergame | Gamification Marketing | Web
Rasna’s Chhota Bheem Quiz Game: A Scan, Play & Win Advergame

Project Overview

A summer drink, a cartoon hero kids adore, and a QR code on the pack. That is all it took to start playing. ViitorX built the Chhota Bheem quiz game behind Rasna’s Scan, Play & Win QR code campaign, a lightweight web trivia game that children could open straight from a phone by scanning the code. No app store, no download, just scan and play. Designed for India’s many languages and Rasna’s huge reach, it turned an everyday product into a moment of fun.

Objective

Rasna wanted a campaign that rewarded curiosity and travelled as far as its product did. The quiz game needed to:

  • Launch instantly from a QR code on the pack, with nothing to install.
  • Star the Chhota Bheem characters kids already love, in light 2D animation.
  • Speak to all of India through support for multiple regional languages.
  • Scale to a massive audience and give Rasna full control over the questions.

Challenges

A national advergame for children carries a particular set of demands:

  • It had to run instantly on the web, across a huge range of phones, with no friction.
  • Animated characters needed to look lively while staying light enough for any connection.
  • One language could never cover Rasna’s audience across India.
  • The brand needed to refresh questions and read results without developer help.

Solutions

The campaign worked because every piece was built for reach. It came together as:

  • Scan-to-play access: A QR code on the pack opens the quiz game on the web in a tap, removing every barrier between the product and play.
  • Lightweight 2D animation: The Chhota Bheem characters are animated in a light, web-friendly style that loads fast even on modest connections.
  • Five-language localisation: The trivia game runs in five Indian languages, so far more of the country can play in the language they think in.
  • A self-serve admin panel: A separate web dashboard lets Rasna manage questions, view registered players, and export results, including a live leaderboard.

Why Rasna Chose ViitorX

Rasna needed a partner who could turn a marketing idea into a robust, nationwide web experience on a campaign timeline. ViitorX delivered a scalable advergame with the polish of a branded title and the reliability of a product, ready for Rasna’s domestic and international markets alike.

Results & Impact

  • Turned every Rasna pack into an instant, scan-to-play quiz game.
  • Brought the Chhota Bheem characters to life through fast-loading 2D animation.
  • Opened the trivia game to players in five Indian languages.
  • Put question management, player data, and leaderboards in Rasna’s own hands.
  • Built to scale across Rasna’s domestic and international markets.

Conclusion

The best branded games never feel like advertising, they feel like play. By wrapping a simple trivia game around a character kids adore and a code on the pack, ViitorX helped Rasna turn a summer refresher into a game worth sharing. That is gamification marketing doing exactly what it should: earning a smile, and a little more time with the brand.

Let’s Create
Something Bold

Have a vision, project, or idea you’re ready to bring to life? Fill out the form below and we’ll get back to you within 24 hours.